The Dink Network

There are not much new DMOD here recently

December 13th 2010, 11:45 PM
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pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
Are those Dinkers busy with new epics,or something else?I don't feel much motivation here...
December 13th 2010, 11:50 PM
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pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
Sorry,got a wrong category...
December 14th 2010, 04:40 AM
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metatarasal
Bard He/Him Netherlands
I object 
A lack of new DMODs isn't surprising me much. What is really surprising is the total lack of reviews. That doesn't make motivation come more quickly...
December 14th 2010, 05:36 AM
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Kyle
Peasant He/Him Belgium
 
I've still got my d-mod in the making and it's fairly close to finished. Well, percentagewise at least
December 14th 2010, 05:53 AM
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I've still got my d-mod in the making too and it's fairly close to finished.

*cough*

As fairly close to being finished as it was some time ago
Though I have spent a few hours on it this week and made close to 50 new sprites, need to make another 20 or so next, ho hum.
December 14th 2010, 11:01 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Well the update on agatha will be out soon, there's just some hours left to work, but I haven't done anything for a while, I've been working on my epic and making graphics in blender...
December 14th 2010, 11:03 AM
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GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
I will probably make a D-Mod someday.
December 14th 2010, 11:47 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I will probably make a D-Mod someday.

Please don't.
December 14th 2010, 12:15 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
"What is really surprising is the total lack of reviews. That doesn't make motivation come more quickly..."

+1

We should write like at least one review each week, that way we would have much more reviews, like 5 extra each week... and writing one review every week isn't much work either...
December 14th 2010, 12:28 PM
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Harshit
Peasant He/Him India
Milderr!! 4: Return of the Legend 
Glenn- I will probably make a D-Mod someday.
same here
December 14th 2010, 12:41 PM
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JugglingDink
Peasant He/Him United Kingdom
Streetfish 
Well, I'm making a DMOD at the moment, but knowing me something that would take someone else a few weeks will take me a few months... Oh, and it's not gonna suck, either!
December 14th 2010, 01:15 PM
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synbi
Peasant He/Him Finland
 
I've been working on a brand new D-Mod... but I've been so busy herding cows lately so it might not get done by Christmas like I've been saying

I agree about more new reviews, we need those!
December 14th 2010, 01:20 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
As long as people don't get reviews for their files (mostly positive), they won't find potential to write many reviews themselves.
December 15th 2010, 06:43 AM
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pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
I have a plan...
Perhaps we can make a dmod,which has a main body,and everyone write a part of the map,sort like an attachment...well,a new world using the word "load_map",so Dink can explore new worlds in one game...
like maps in Freelancer,and the worlds link with some sort of hyperspace gate
December 15th 2010, 06:48 AM
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You mean group work? I would like that. I hate making D-Mods alone. It makes me feel lonely
December 15th 2010, 06:52 AM
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pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
Yeah,that's what I mean...and new maps can be released with new quests,and for some time it will become a complete world
December 15th 2010, 08:16 AM
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Kyle
Peasant He/Him Belgium
 
Oh, this idea again It's been popping up since the dawn of ages. I do agree that the new load_map() command might actually allow it to work. Hmm, well, I'm not gonna be the one to start it up, but I would probably contribute such a world if someone started it

It could be like those series that have a weekly episode that has nothing to do with the previous ones. Like Quantum Leap or Sliders (I'm old...).
December 15th 2010, 08:17 AM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
Egh - i'm shoot at coding, but it sounds fun.
December 15th 2010, 08:27 AM
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pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
So,who shall start this project...?
I must learn DinkC hard before I could reach that level...
December 15th 2010, 08:36 AM
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Kyle
Peasant He/Him Belgium
 
There should be a way to cap the XP gain then. Like, one level per contribution max. Then the next person can balance it around that assumption.
December 15th 2010, 08:54 AM
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pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
This can be a good idea...
December 15th 2010, 09:19 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
You could checks level/stats in monster script and make a monster based on the attributes..

And I'll contribute if someone else starts it
December 15th 2010, 09:24 AM
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pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
That means the monster gets stronger when Dink gets stronger?
Well,a pillbug can be invincible in the end then...
December 15th 2010, 09:33 AM
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Kyle
Peasant He/Him Belgium
 
That would be interesting because it would partially stop cheating
December 15th 2010, 09:37 AM
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pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
Ummm...it's reasonable too...
December 15th 2010, 03:15 PM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
I never thought of it like that... Too bad if someone sets their attributes unreasonably high.
December 15th 2010, 05:21 PM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
"Grrr - this sucks! I know, I'll give my self 10000000000 strength..... Oh nooo - what is this beast that I have made?!"
December 15th 2010, 10:57 PM
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pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
No you won't.If you do,you can't kill even a duck
December 16th 2010, 01:35 AM
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Necromancr
Ghost They/Them
 
I am coming out - tomorrow!! Muhahaha *wink*
December 16th 2010, 03:02 AM
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Skull
Ghost They/Them
 
Maybe if you could actually spell the name right, you'd actually convince somebody.
December 16th 2010, 06:42 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
It would be interesting if the enemy was 5% stronger than the player or something, which would be reasonable for a normal player, but when the player has over 1000 strength the enemy has so much more strength they are able to easily overwhelm the player...
December 16th 2010, 07:33 AM
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Kyle
Peasant He/Him Belgium
 
The only problem with scaling enemies is that you will never get stronger. No matter how many secrets you find or how much you grind, the power relation to the enemies remains the same, depriving the player of a sense of progress and cool factor by powering up :/
December 16th 2010, 07:37 AM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
Mixing lethal monsters with easy monsters poses a pleasingly easy question: Fight or flight?
December 16th 2010, 07:57 AM
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Kyle
Peasant He/Him Belgium
 
Not really. Take Final Fantasy XII for those who've played it. It has normal difficulty monsters roaming around, but also T-Rexes that one shot you. It's not fun at all, it's bad baaaad game design.
December 16th 2010, 10:49 AM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
if you use % based monsters you could actully win the game without trying to level up
lame

instead couldn't we make a point where you get are "rewarded" and your strength is SET to a certain amount and then you keep being "rewarded"