I need a script !!
help... I need a few (or a lot) of scripts for my dmod I'm making... like a enemy knight script? i tried to make one but i dont have a attack secuence for it help?
Copy the ones you need from others.
others? i dont wanna do ini scripts ect
i scripted 10000000000000000000000000000 scripts already!! for gadz sake give mercy to some1 who works all day? i dont want to do >INI< scripts at >THAT MOMENT< okay?? (ohh! this rhymes?)
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Check out source.zip in the develop directory. That has all the scripts that are used in the original game...
10000000000000000000000000000 scripts? That's over 26 septillion times the the amount of scripts the original game has... If you've done that much I'm pretty sure you'll never need help scripting in your life again. Please be fair with us okay, it's not like we don't have a life of our own either...
And for the record: You don't need .ini scripting to get the knight to work. Have you read through the section about monsters in my tutorial?
And for the record: You don't need .ini scripting to get the knight to work. Have you read through the section about monsters in my tutorial?
To be fair, it may only be 10000000000000000000000000000 signs or tables or whatever.
Oh, man, I'd hate to play a D-Mod with just 10000000000000000000000000000 signs.
Oh, man, I'd hate to play a D-Mod with just 10000000000000000000000000000 signs.
10000000000000000000000000000 scripts? You can always just look through the scripts of the original Dink and find it. Or you can waste your time here where everyone is just as lazy as you and cbf'ed looking for it.

wtf? do you know wat sarcasm is? do you ? huh?
ok now its not scripts anymore its graphics... i cant find a knight attack sequence help?
please change this topic name to 'i need a graphic'please?

ok now its not scripts anymore its graphics... i cant find a knight attack sequence help?
please change this topic name to 'i need a graphic'please?
To change the topic head you have to edit your first post

Sounds like a standard Windinkedit bug or a simple misunderstanding of the editor. Have you tried opening the sprite screen and scrolling it down to find the one you want? Page up/down.
Enlarging the editor window works too in a way. Less scrolling required.
Enlarging the editor window works too in a way. Less scrolling required.
play a D-Mod with just 10000000000000000000000000000 signs.
I just got a brand new idea for an excellent D-Mod... *Start putting signs up*
I just got a brand new idea for an excellent D-Mod... *Start putting signs up*
Just extract source.zip in the dev folder and copy the enemy knight script and all from there.
If I'm not mistaken the game allows only around 1000 sprites on one screen. I believe the limit was 999, with one being reserved for Dink so that would leave 998 signs per screen. A map can only have 768 screens, so one map could theoretically hold 766464 sign posts. This is all assuming you also use a script to place additional signs as in the editor you can't get past around 99 signs per screen. So that means 999 scripts per screen for a total of 767232 scripts per map file.
My point: To have 10000000000000000000000000000 sign scripts you'd still need 13046927187708750835004 map files to make it work.
My point: To have 10000000000000000000000000000 sign scripts you'd still need 13046927187708750835004 map files to make it work.

Actually, it only allows 99 sprites per screen.
oh my god! your still talking about the god dang sarcastic 1000000000000 scripts thing!!
Last post was about a month ago.
