The Dink Network

How To Start Creating D-Mods (Closed)

May 21st 2007, 04:59 PM
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redink1
King Male United States xbox steam
A mother ducking wizard 
First, go to C:\Program Files\Dink Smallwood\develop and look through the provided tutorials that come with the game. That will get you started.

You'll probably want to use a D-Mod skeleton, like Skeleton S. This works as a 'blank' D-Mod that you'll add a map, scripts, sounds, etc. to.

Tutorials

An Introduction to D-Mod Making is a new, extremely good tutorial for beginning D-Mod authors.

The Rudiments of Scripting is a rather good tutorial for learning how to script.

There are several Video Tutorials available (scroll down to the bottom of the page). These are videos that allow you to watch a D-Mod being created.

Tools

WinDinkedit Plus is another map editor that works quite well. Some people still prefer Dinkedit, though.

You might want to try DinkC Editor, which has syntax checking (so it will tell you if your scripts won't work).

Good luck!

(Note: This topic is closed, because general D-Mod questions should not be asked in this thread. If you think something should be added to this post, please private message me. Thanks!)
May 25th 2009, 09:47 PM
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redink1
King Male United States xbox steam
A mother ducking wizard 
Updated, because Christiaan is awesome.