High-speed mode
I added high-speed mode to FreeDink
Basically:
- you maintain Tab pressed and the engine goes 3x normal speed
- so animations and movements are faster
- texts (and other script callbacks) are faster too
- though game time (written in savegames) remains unchanged
- likewise sound is played at the same speed
Who wants to test?
GNU/Linux - windows (replace you dink.exe with this one)
Beware, it may become addictive
Got the idea from Novashell - never let a good idea pass when you see it

Basically:
- you maintain Tab pressed and the engine goes 3x normal speed
- so animations and movements are faster
- texts (and other script callbacks) are faster too
- though game time (written in savegames) remains unchanged
- likewise sound is played at the same speed
Who wants to test?
GNU/Linux - windows (replace you dink.exe with this one)
Beware, it may become addictive

Got the idea from Novashell - never let a good idea pass when you see it

I'll try and find the opportunity to test it on my NEW Linux machine.

Awesome.
It feels like a feature that always should have been in the game. No more cheating to increase Dink's speed just because the author decided to make you run back and forth through an empty map. No more enduring through infernally slow cutscenes.

It feels like a feature that always should have been in the game. No more cheating to increase Dink's speed just because the author decided to make you run back and forth through an empty map. No more enduring through infernally slow cutscenes.
Surely Seth is adding a similar feature to the iDink? (Just calling it that out of lack of knowledge of a proper name)
I think the author has the right to decide how fast you run
However, the author should be aware that running around, backtracking, isn't fun without new content spread around. In any case, my d-mod requires Aural+ anyway, so this won't work for it
Hope I can at least still test it for Beuc though, I appreciate his hard work



It would be like awesome and all if it didn't pop an error message to my face when I try to install it.
Wow this is great!
I've been testing it on Day of the Carcass since it's rather slow compared to other D-Mods because of some loops. It seems my problems have been solved, when I press tab it runs smoothly as it should. It's a bit too fast to play though (very useful for skipping stuff but too fast to play properly). Can you also add different speeds? It would be nice for D-Modders (well at least for me) to be able to set the running speed of the D-Mod themselves. That way it would be possible to make a D-Mod faster on purpose for difficulty reasons or something. (Or for solving Day of the Carcass's performance issues
)


Skull: you known that I can help you without the proper error message, right?
Erwin: do you mean your DinkC code slows down the game? The turbo mode doesn't make DinkC faster, so not sure how it helps. I'm not sure it would be helpful to change speed from DinkC - if you need to make things more difficult, you just give a higher speed to the enemies, right? (and it would be weird if all fires suddenly burnt much faster
)
If it's too fast maybe we should go 2x instead of 3x.

Erwin: do you mean your DinkC code slows down the game? The turbo mode doesn't make DinkC faster, so not sure how it helps. I'm not sure it would be helpful to change speed from DinkC - if you need to make things more difficult, you just give a higher speed to the enemies, right? (and it would be weird if all fires suddenly burnt much faster

If it's too fast maybe we should go 2x instead of 3x.
And you know I would tell you the message if it said something else than "An error occurred while installing the file", right?

testtest
same problem as skaull
windows professional
google chrome
testtest
same problem as skaull
windows professional
google chrome
testtest
I'm not sure what slows down the game but since I scripted so many new things it's probably the code. I think the loops in my code make the game freeze for a very little amount of time about every second which slows everything else down including animation. The delay is probably still there when I use the turbo mode but it's just not as noticeable or annoying anymore.
Using the turbo for an increase of difficulty was just an example. I just think it would be nice to be able to mess around with the speeds. I think it would also be useful for a player if it's possible to choose between a slow speed up (in case you want to do some quick combat but still be able to play properly) and a fast one (in case you need to walk a great distance). So is it possible to have for example 2 buttons with different speeds?
Using the turbo for an increase of difficulty was just an example. I just think it would be nice to be able to mess around with the speeds. I think it would also be useful for a player if it's possible to choose between a slow speed up (in case you want to do some quick combat but still be able to play properly) and a fast one (in case you need to walk a great distance). So is it possible to have for example 2 buttons with different speeds?
windows professional
Windows what professional?
Windows what professional?
Those two words do not belong in the same sentence.
^
Says a dude who uses Linux.
EDIT: Got it to work, and must say, I didn't like the idea in the first place, cause it just seemed like a cheat. Now that I tried it, it's basically nothing more but the original game with the "move faster" cheat from Ultimate Cheat. Only difference is that it makes everything else ridiculously fast too, making it impossible to react to anything in time, even if you didn't have to keep "TAB" pressed the whole time.
Says a dude who uses Linux.
EDIT: Got it to work, and must say, I didn't like the idea in the first place, cause it just seemed like a cheat. Now that I tried it, it's basically nothing more but the original game with the "move faster" cheat from Ultimate Cheat. Only difference is that it makes everything else ridiculously fast too, making it impossible to react to anything in time, even if you didn't have to keep "TAB" pressed the whole time.