The Dink Network

Interesting key-# script fact.

April 14th 2003, 10:42 PM
wizardg.gif
Paul
Peasant He/Him United States
 
I think this is new, I don't recall it being documented anyway. When a key-# is called it's actually attached sprite one, Dink. That is &current_sprite will refer to him, what other implications it has I don't know. It could have something to do with how they seem kind of hard to get rid of. Attaching scripts to Dink is usually a bad idea.
April 14th 2003, 11:44 PM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
I thought dinfo.c was always attached to dink? Hmpf... maybe I've always thought wrong?
April 15th 2003, 07:00 AM
wizardg.gif
Paul
Peasant He/Him United States
 
dinfo.c contains Dink's die()function, but it's not attached to him in the usual senes (whatever that is).
April 15th 2003, 07:23 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Funky
April 15th 2003, 04:33 PM
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Hrm.. On my key functions I just use return; at the end... this seems to work fine, even when I use lots of globals and variables.. Seems to kill it properly, even if it's attached to dink..

Tho that is quite the weird thing.. Maybe I'll be able to use it in some way, but probably not