Interesting key-# script fact.
I think this is new, I don't recall it being documented anyway. When a key-# is called it's actually attached sprite one, Dink. That is &current_sprite will refer to him, what other implications it has I don't know. It could have something to do with how they seem kind of hard to get rid of. Attaching scripts to Dink is usually a bad idea.
I thought dinfo.c was always attached to dink? Hmpf... maybe I've always thought wrong?

dinfo.c contains Dink's die()function, but it's not attached to him in the usual senes (whatever that is).
Hrm.. On my key functions I just use return; at the end... this seems to work fine, even when I use lots of globals and variables.. Seems to kill it properly, even if it's attached to dink..
Tho that is quite the weird thing.. Maybe I'll be able to use it in some way, but probably not
Tho that is quite the weird thing.. Maybe I'll be able to use it in some way, but probably not
