The Dink Network

Problem with DMOD Dry

Dry

April 14th 2003, 01:07 AM
anon.gif
Player
Ghost
 
I've recently downloaded and installed Dry like I do with every other DMOD. It starts up fine, nice menu screen and everything. Then when I click on START it takes me to the same screen that is shown in the menu. And I can do nothing - that's the only screen.

When I checked the map in the FrontEnd by opening the FrontEnd, choosing Dry, the going to Edit, it came up with a blank map.

However, when I opened the map in Dry's directory manually, I found a complete map.

So I'm assuming that something is wrong with the script that opens the map, but I don't know how to fix it.

I think it has the v1.2 patch installed.

Has anybody else experienced a similar problem or has an idea of how this problem could be remedied?
April 14th 2003, 01:39 PM
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lavrik
Peasant
 
might be that the file was corrupt redownload or something
April 15th 2003, 03:24 AM
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Player
Ghost
 
Really?

Well, I think it might only be one line of the script. Does anyone know of where that line could be? I think it could be the one refering to the file map.dat . Which line is that?
April 15th 2003, 06:16 AM
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redink1
King Male United States xbox steam bloop
A mother ducking wizard 
Zip files have built-in checksums, so if it was corrupt your unzipping program would have told you.

As for your problem... I'm not sure. Map.dat is loaded automatically; there isn't a script that controls it.

Make sure that the map.dat/dink.dat files are in the correct directory... they should show up in C:\Program Files\Dink Smallwood\Dry\ if you used the default directories for everything. If that fails, try re-installing it.
April 16th 2003, 05:24 PM
anon.gif
Player
Ghost
 
I've tried reinstalling it. The problem persists.

Everything is in the correct place. The map.dat file even has a full map. Everything seems normal in regards to files being in the right place.

I just don't understand why this is happening. :/
April 18th 2003, 07:22 PM
anon.gif
Player
Ghost
 
So I take it nobody else has had this problem or knows how to remedy it?

So am I stuck not being able to play this DMOD? I really want to play it.

Is there some way I can play this DMOD?
April 19th 2003, 03:34 AM
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Well if your computer is screwed to that extent, then no. Otherwise stop playing about with the game, it works fine for everyone else so you must've done something wrong along the way
April 19th 2003, 05:17 PM
anon.gif
Player
Ghost
 
I guess trying to steer the conversation towards a *solution* doesn't work. How about which script line refers to map.dat? That might be corrupt for some reason.

My computer is not screwed. It runs perfectly.

You're too shallow. "it works fine for everyone else so *you* must've done something wrong".

There are millions of things that could have gone wrong that weren't *my* fault. They could even have been yours.

-

For those who care, here's an excerpt from start.c . The problem may lie around here somewhere.

//Create the START button....

&crap = create_sprite(76, 434, 14, 194, 1);
sp_script(&crap, "start-1");
sp_noclip(&crap, 1);
sp_touch_damage(&crap, -1);

//Create the CONTINUE button....

&crap = create_sprite(314, 434, 14, 195, 1);
sp_script(&crap, "start-2");
sp_noclip(&crap, 1);
sp_touch_damage(&crap, -1);

-

Thank you to those who try to help.
April 19th 2003, 06:01 PM
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WC
Peasant Male United States
Destroying noobs since 1999. 
Nope, that looks standard from the d-mod skeleton. Run the d-mod in debug mod and post the contents of the file here.
April 20th 2003, 01:34 AM
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Player
Ghost
 
How do I run it in debug mode?
April 20th 2003, 04:00 AM
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Simeon
Peasant Male Netherlands
Any fool can use a computer. Many do. 
Press ALT + D during the game or start DinkFrontEnd and select the thingy so it starts with debug mode.
April 21st 2003, 05:24 AM
pq_skull.gif
Dude I'm saying don't complain about the game when nobody else has had this problem. And listen to the RedMan's advice, ther's no line going to the Map.dat
April 21st 2003, 05:55 AM
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Binirit
Peasant Female
 
Weird. What FrontEnd do you use? Try another one, perhaps that's it. Otherwise I really wouldn't know, except to download it again, and see what happens. The patch is only about some adjustments in scripts - nothing serious.
April 21st 2003, 05:29 PM
anon.gif
Player
Ghost
 
I wasn't complaining about the DMOD. I said that I really wanted to play it. I merely suggested that the problem might be a misplaced code somewhere.

Anyway, I ran the debug. I started the DMOD, clicked on "Start", and it took me to the first square (which was the menu picture...but I couldn't do anything but save my game). I punched around a bit.

Dink ir is now dry.
Dink:loading tilescreens...
Dink one with tilescreens...
Dink:Initting sound
Dink:initting sound
Dink pening cd..
Dink:Get id..
Dink:Joystick not plugged in
Dink:loading batch
Dink:Loading .ini
Dink:Sprite_load_pak error: Couldn't load but1-01.bmp.
Dink one loading batch
Dink:Loading splash
Dink:World data loaded.
Dink:LOADING main
Dink:Temp thingie is C
Dink:Script main is entered at offset 12.
Dink ink started. Time to <Your Dmod Name Goes Here>
Dink:Killed script main. (num 1)
Dink:giving script the boot
Dink:LOADING START
Dink:Temp thingie is C
Dink:Script START is entered at offset 106.
Dink:Loading sounds..
Dink:getting QUACK.WAV..
Dink:getting PIG1.WAV..
Dink:getting PIG2.WAV..
Dink:getting PIG3.WAV..
Dink:getting PIG4.WAV..
Dink:getting BURN.WAV..
Dink:getting OPEN.WAV..
Dink:getting SWING.WAV..
Dink:getting PUNCH.WAV..
Dink:getting SWORD2.WAV..
Dink:getting SELECT.WAV..
Dink:getting ENTER.WAV..
Dink:Error, cannot load sound file ENTER.WAV, tried two dirs even!
Dink:getting PICKER.WAV..
Dink:getting GOLD.WAV..
Dink:getting GRUNT1.WAV..
Dink:getting GRUNT2.WAV..
Dink:getting SEL1.WAV..
Dink:getting ESCAPE.WAV..
Dink:getting NONO.WAV..
Dink:getting START.WAV..
Dink:getting LOAD.WAV..
Dink:getting HIGH2.WAV..
Dink:getting FIRE.WAV..
Dink:getting SPELL1.WAV..
Dink:getting CAVEENT.WAV..
Dink:getting SNARL1.WAV..
Dink:getting SNARL2.WAV..
Dink:getting SNARL3.WAV..
Dink:getting HURT1.WAV..
Dink:getting HURT2.WAV..
Dink:getting ATTACK1.WAV..
Dink:getting CAVEENT.WAV..
Dink:getting LEVEL.WAV..
Dink:getting SAVE.WAV..
Dink:getting SPLASH.WAV..
Dink:getting SWORD1.WAV..
Dink:getting BHIT.WAV..
Dink:getting SQUISH.WAV..
Dink:getting STAIRS.WAV..
Dink:getting STEPS.WAV..
Dink:getting ARROW.WAV..
Dink:getting FLYBY.WAV..
Dink:getting SECRET.WAV..
Dink:getting BOW1.WAV..
Dink:getting KNOCK.WAV..
Dink:getting DRAG1.WAV..
Dink:getting DRAG2.WAV..
Dink:getting AXE.WAV..
Dink:getting BIRD1.WAV..
Dink:getting QUIT.WAV..
Dink:getting SING.WAV..
Dink:getting BUBRED.WAV..
Dink:getting BUBGREEN.WAV..
Dink:getting FISH.WAV..
Dink:getting WHOOSH.WAV..
Dink:getting BOING.WAV..
Dink:getting BEND.WAV..
Dink:getting TOM.WAV..
Dink:getting KISS.WAV..
Dink:getting BIRD.WAV..
Dink:getting RATTLER.WAV..
Dink:getting TWO.WAV..
Dink:getting KNOCK.WAV..
Dink:getting TABLE.WAV..
Dink:getting PIG.WAV..
Dink:getting FENCE.WAV..
Dink:getting ROCK.WAV..
Dink:getting GIRL.WAV..
Dink:getting SIGN.WAV..
Dink:getting STONE.WAV..
Dink:getting SEA.WAV..
Dink:getting LAUGH.WAV..
Dink:getting CHEER.WAV..
Dink:getting FOUNTAIN.WAV..
Dink:getting KNIGHT.WAV..
Dink:getting BONK.WAV..
Dink:LOADING savebot
Dink:Temp thingie is D
Dink:Screendraw: running main of script savebot..
Dink:Script savebot is entered at offset 18.
Dink:Making looping with buffer 1..
Dink:giving script the boot
Dink:LOADING start-1
Dink:Temp thingie is C
Dink:Script start-1 is entered at offset 40.
Dink:giving script the boot
Dink:LOADING start-2
Dink:Temp thingie is C
Dink:Script start-2 is entered at offset 43.
Dink:giving script the boot
Dink:LOADING start-4
Dink:Temp thingie is C
Dink:Script start-4 is entered at offset 39.
Dink:giving script the boot
Dink:Stopped cd
Dink rocessing playmidi command.
Dink:Killing cd...
Dink:Attempting to play midi sound\intro.mid.
Dink:Killed script START. (num 1)
Dink:giving script the boot
Dink:running through mouse list..
Dink:running through mouse list..
Dink:Script start-1 is entered at offset 87.
Dink:giving script the boot
Dink:Script start-1 is entered at offset 187.
Dink:giving script the boot
Dink:Script start-1 is entered at offset 87.
Dink:giving script the boot
Dink:running through mouse list..
Dink:running 3's script..
Dink:Script start-1 is entered at offset 252.
Dink:Callback added to 1.
Dink:giving script the boot
Dink:Script start-1 is entered at offset 338.
Dink:Weapon/item item-fst added to inventory.
Dink:LOADING item-fst
Dink:Temp thingie is D
Dink:Script item-fst is entered at offset 2038.
Dink layer now owns this item.
Dink:Killed script item-fst. (num 1)
Dink:giving script the boot
Dink:LOADING item-fst
Dink:Temp thingie is D
Dink:Script item-fst is entered at offset 675.
Dink:fists armed
Dink:giving script the boot
Dink:Kill_all_callbacks just killed 1 for script 3
Dink:Killed script start-1. (num 3)
Dink:giving script the boot
Dink:Called script 3 with callback 1.
Dink:Killed script savebot. (num 2)
Dink:Killed script start-2. (num 4)
Dink:Killed script start-4. (num 5)
Dink:LOADING savebot
Dink:Temp thingie is D
Dink:Screendraw: running main of script savebot..
Dink:Script savebot is entered at offset 18.
Dink:Making looping with buffer 4..
Dink:giving script the boot
Dink:LOADING key-162
Dink:Script ..\dink\story\key-162.c not found. (checked for .C and .D) (requested by 1?)
Dink:Script item-fst is entered at offset 33.
Dink:Compared 6 to 1
Dink:If returned false, skipping next thing
Dink:Compared 6 to 3
Dink:If returned false, skipping next thing
Dink:Compared 6 to 7
Dink:If returned false, skipping next thing
Dink:Compared 6 to 9
Dink:If returned false, skipping next thing
Dink:Callback added to 1.
Dink:giving script the boot
Dink:Script item-fst is entered at offset 553.
Dink:giving script the boot
Dink:Called script 1 with callback 1.
Dink:LOADING key-162
Dink:Script ..\dink\story\key-162.c not found. (checked for .C and .D) (requested by 1?)
Dink:LOADING key-162
Dink:Script ..\dink\story\key-162.c not found. (checked for .C and .D) (requested by 1?)
Dink:Script item-fst is entered at offset 33.
Dink:Compared 8 to 1
Dink:If returned false, skipping next thing
Dink:Compared 8 to 3
Dink:If returned false, skipping next thing
Dink:Compared 8 to 7
Dink:If returned false, skipping next thing
Dink:Compared 8 to 9
Dink:If returned false, skipping next thing
Dink:Callback added to 1.
Dink:giving script the boot
Dink:Script item-fst is entered at offset 553.
Dink:giving script the boot
Dink:Called script 1 with callback 1.
Dink:LOADING key-162
Dink:Script ..\dink\story\key-162.c not found. (checked for .C and .D) (requested by 1?)
Dink:Script item-fst is entered at offset 33.
Dink:Compared 2 to 1
Dink:If returned false, skipping next thing
Dink:Compared 2 to 3
Dink:If returned false, skipping next thing
Dink:Compared 2 to 7
Dink:If returned false, skipping next thing
Dink:Compared 2 to 9
Dink:If returned false, skipping next thing
Dink:Callback added to 1.
Dink:giving script the boot
Dink:Script item-fst is entered at offset 553.
Dink:giving script the boot
Dink:Called script 1 with callback 1.
Dink:LOADING key-162
Dink:Script ..\dink\story\key-162.c not found. (checked for .C and .D) (requested by 1?)
Dink:LOADING ESCAPE
Dink:Temp thingie is D
Dink:Script ESCAPE is entered at offset 64.
Dink:giving script the boot
Dink:Script ESCAPE is entered at offset 345.
Dink:Compared 3 to 1
Dink:If returned false, skipping next thing
Dink:Compared 3 to 3
Dink:If returned true
Dink:giving script the boot
Dink:Script ESCAPE is entered at offset 2489.
Dink:Compared 1 to 2
Dink:If returned false, skipping next thing
Dink:Compared 1 to 1
Dink:If returned true
Dink:Was told to kill game, so doing it like a good boy.
Dink:Shutting down CD stuff.
Dink:Kill_all_callbacks just killed 1 for script 1
Dink:Killed script item-fst. (num 1)
Dink:Killed script savebot. (num 2)
Dink:Killed script ESCAPE. (num 3)
Dink:Sending quit message.
Dink:giving script the boot
April 22nd 2003, 02:00 AM
pq_skull.gif
I'm pretty sure The Network Officer said the last 20 lines... tbh I never played dry but check for a key-162.c? I really haven't a clue. Reinstall everything. Do other DMOD's work alright?
April 22nd 2003, 07:43 AM
knightg.gif
WC
Peasant Male United States
Destroying noobs since 1999. 
Acctaully, that was good. The debug mode is not report any major problems. I would reinstall it, read the help page (on the side bar) about installing ot make sure you did it right, and try it again.
April 24th 2003, 12:34 AM
anon.gif
Player
Ghost
 
Reinstalled the DMOD and failed.

All other DMODs work perfectly. Nothing seems out of place. I just don't understand why this one isn't working.
April 28th 2003, 01:13 PM
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binirit
Peasant Female
 
Any luck already?
August 10th 2003, 01:32 AM
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valeriba
Ghost
 
Ooh! Ooh! Ooh! I think I know the problem!

Once you click on the Start button in the front end, you get the game's splash screen, which typically has Start, Load and Cancel buttons. But in this game, those are invisible until you run the mouse over them. Then they show and have audio.

I bet he just hasn't run the mouse around the bottom area of the splash screen! I know it stumped me for a minute or two!

Valerie
December 24th 2005, 04:50 PM
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millimeter
Peasant Male Canada
Millimeter is Wee-Lamm, Recording Artist. :-) 
Sorry to re-open this thread, but thank you valeriba for helping me start this game, 28 months later.

mm