The Dink Network

D-Mod storys

May 31st 2010, 11:57 AM
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Killersong96
Peasant He/Him Turkey
A horse! A horse! My banana for a horse! 
Hello, I deciden I can't make a D-Mod but I can write great storys. So someone who want to make a D-mod but don't have a story on mind I can help.
May 31st 2010, 12:20 PM
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KrisKnox
Peasant He/Him United States
The site's resident Therian (Dire Wolf, Dragon) 
Do I have to plead the Staff for a sticky? I've said time and time again that if someone uses another person's idea, it won't feel like theirs and will inevitably fail miserably. People need their own ideas, or the world will go stale.
May 31st 2010, 12:23 PM
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Killersong96
Peasant He/Him Turkey
A horse! A horse! My banana for a horse! 
This about mercy! Mercy for a pathetic D-modder!
May 31st 2010, 12:30 PM
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Killersong96
Peasant He/Him Turkey
A horse! A horse! My banana for a horse! 
Then let't say I need a "HELP" for my D-mod
May 31st 2010, 01:43 PM
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Kyle
Peasant He/Him Belgium
 
This is the problem with the game industry Game designers want to make their own awesome game and they use their story they have in their head, except, it sucks balls most of the time. This isn't too surprising. Specific artists are hired for art, music, concept art, animation, ... Programmers are hired for the game systems. PR people for the business end. But the story, often something I look for in a game, is not left to a real writer or someone who's actually experienced at writing stories.

I think offering your abilities as a story writer is a valid offer, but of course as a modding community people usually just want to make their own games by themselves, completely, every aspect. But, perhaps you could offer some samples of stories you've written before?
May 31st 2010, 07:21 PM
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KrisKnox
Peasant He/Him United States
The site's resident Therian (Dire Wolf, Dragon) 
I'll relent because of what Kyle said, but only a little. Show me what you've got.
May 31st 2010, 11:50 PM
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EvilEarl
Peasant He/Him United States
In memory of Skull. 
Learn how to program in DinkC. I recommend printing out the DinkC reference in condensed form (as many pages as fit on your wall) and then stare at it.

Wait 30 minutes past the point of insanity, hit yourself with a banana, question why you listened to me in the first place, then go to sleep. The knowledge will hit you like a bonca on steroids the moment you wake up. You'll feel the power of the code crackle at your fingertips, and then you should laugh maniacally for good measure.

Then get to work.
June 1st 2010, 03:07 AM
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metatarasal
Bard He/Him Netherlands
I object 
Why didn't I think of that? It would have made learning to code so much easier...

At the cost of lost sanity, but sanity is overrated anyway.
June 1st 2010, 10:32 AM
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EvilEarl
Peasant He/Him United States
In memory of Skull. 
I had to make the last part of your post my new tag.
June 1st 2010, 12:35 PM
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Killersong96
Peasant He/Him Turkey
A horse! A horse! My banana for a horse! 
Well I don't have stories from the past but I can create one.
June 1st 2010, 02:20 PM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
well...
the problem is that (a lot of the times) the dinkers who have a lot of ideas bursting to be released are quite young so they don't know how to make the mods
and those who can make the mods don't have the ideas
.
.
.
also those who can make the mods don't want to have other peoples ideas
.
.
.
June 1st 2010, 03:03 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
I've always been fond of the adopt a story idea, but it rarely works. It's hard to get on the same page as the author and by time you've communicated every detail to the person making the DMOD, you probably could've learned to do it yourself.

Also, if it is a great story it would probably take a long quest or epic DMOD to convey it. That in itself is a daunting task that could take a year+ to make. A general plot idea for a ROMP could work, but I see that's probably not what you're going for. Anything more than that is too much to ask for the average DMOD author.
June 1st 2010, 03:16 PM
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Kyle
Peasant He/Him Belgium
 
Small d-mods like Cycle of Evil bring a good story too. It doesn't have to be a long game