The Dink Network

Warping - load_screen(2); or load_screen(); ?

April 7th 2003, 09:42 PM
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Alright, so the way I'd always done in script warping was the way I first saw it (or think so at least) in one of the original scripts. This is something like:

&player_map = 2;
load_screen();
draw_screen();

Then I look at one of redink's scripts for simple warping (can't remember why even) and noticed he did this:

&player_map = 2;
load_screen(2);
draw_screen(2);

Now, is there a difference, or does the empty brakets automatically load and draw the current screen, the last change of &player_map? Is this better in any way? Slightly confused, fill me in please
April 7th 2003, 09:46 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
I think in a couple scripts Seth did load_screen(#); so I followed those examples for a while.

But it doesn't matter... the number doesn't change anything. So no difference at all between them.
April 8th 2003, 12:33 PM
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They all do the same thing, so it doesnt matter.
April 8th 2003, 12:35 PM
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Look at the time, when I pressed on post, there was no message made by redink, something is wrong here...
April 8th 2003, 09:21 PM
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Okie dokie, thanks for clearing up that mystery.
April 8th 2003, 11:41 PM
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WC
Peasant He/Him United States
Destroying noobs since 1999. 
spammer, just kidding