Warping - load_screen(2); or load_screen(); ?
Alright, so the way I'd always done in script warping was the way I first saw it (or think so at least) in one of the original scripts. This is something like:
&player_map = 2;
load_screen();
draw_screen();
Then I look at one of redink's scripts for simple warping (can't remember why even) and noticed he did this:
&player_map = 2;
load_screen(2);
draw_screen(2);
Now, is there a difference, or does the empty brakets automatically load and draw the current screen, the last change of &player_map? Is this better in any way? Slightly confused, fill me in please
&player_map = 2;
load_screen();
draw_screen();
Then I look at one of redink's scripts for simple warping (can't remember why even) and noticed he did this:
&player_map = 2;
load_screen(2);
draw_screen(2);
Now, is there a difference, or does the empty brakets automatically load and draw the current screen, the last change of &player_map? Is this better in any way? Slightly confused, fill me in please

I think in a couple scripts Seth did load_screen(#); so I followed those examples for a while.
But it doesn't matter... the number doesn't change anything. So no difference at all between them.
But it doesn't matter... the number doesn't change anything. So no difference at all between them.
Look at the time, when I pressed on post, there was no message made by redink, something is wrong here...