Blood!
How do I remove the standard blood that appears when Dink hits a monster? In other news: My DMOD 'Grasp for Darkness' will be sent to the DN today. Hopefully.
Great. Uh... I have no idea. There for, let me give you a stupid suggestion: edit the graphics.

Well, I don't think you can just stop the sprite from bleeding altogether, but you do have control over what sequences it will use when it bleeds. So you could make a sequence with blank graphics and do this:
sp_blood_seq(¤t_sprite,XXX); sp_blood_num(¤t_sprite,1);