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April 16th 2010, 02:22 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Well, I don't think you can just stop the sprite from bleeding altogether, but you do have control over what sequences it will use when it bleeds. So you could make a sequence with blank graphics and do this:

sp_blood_seq(&current_sprite,XXX);
sp_blood_num(&current_sprite,1);