Alternative Hero
When Dink reads a story book, a flashback will take place and instead of Dink being controlled, the hero of the story Dink is reading is the controllable hero for the moment. Thing is that I want the other hero use only one weapon and disable magic and the inventory screen. Right now the alternative hero can use everything Dink has.
I've used alternative heroes with disabled magic and weapons in the scourger. (check the goblin world)
Unfortunately I don't think there's a good way of disabling the inventory screen. You could attach a script to the return key, but that'd require you to script the entire inventory screen yourself, I think.
Unfortunately I don't think there's a good way of disabling the inventory screen. You could attach a script to the return key, but that'd require you to script the entire inventory screen yourself, I think.
Nah, there's a command to bring up the inventory. Then just add the inventory pop-up sound and you're set, more or less.
//button4.c void main() { playsound(18,22050,0,0,0); show_inventory(); }
Been playing Scourger today and it's a great DMOD! I'm currently at the disguised as a goblin part now. Kinda want to implement that technique into my dmod. Looked through all the scripts and found the goblin disguise part. I can make Dink a knight in my DMOD but I want that 'I can't use this weapon/magic while in this shape' thingie. Help would be greatly appreciated.

Just use a global variable and set it to something when a knight. Then check for that in every weapon script. That's what I did in Three Amulets during Shadow form.
EDIT:
Or just check dink's basewalk in every weapon/magic script. That way you don't have to waste an variable and save some scripting.
EDIT:
Or just check dink's basewalk in every weapon/magic script. That way you don't have to waste an variable and save some scripting.
That's the same technique I used in the scourger too. &lock is the global variable I used. (in case you want to look it up)