Reply to Re: Alternative Hero
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Just use a global variable and set it to something when a knight. Then check for that in every weapon script. That's what I did in Three Amulets during Shadow form.
EDIT:
Or just check dink's basewalk in every weapon/magic script. That way you don't have to waste an variable and save some scripting.
EDIT:
Or just check dink's basewalk in every weapon/magic script. That way you don't have to waste an variable and save some scripting.