The Dink Network

Help me (Hardness)

February 27th 2010, 03:02 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
The papyrus adventures is now in a very good place, but i have a major problem:

Hardness does not work on objects. I do not mean i can walk on them, but i cant hit them. Any help?
February 27th 2010, 05:12 AM
slimeg.gif
metatarasal
Bard He/Him Netherlands
I object 
What is the problem exactly? You can't run a script or you don't hear a sound when Dink hits the object?

If it's the latter you'll have to set nohit to 0. You can do that in the properties menu in WinDinkEdit.
February 27th 2010, 05:21 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
If that was the problem i would have solved it...the problem is that even with nohit unchecked i dont hear a sound!
February 27th 2010, 06:55 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
Switch on sound effects. Turn up speakers etc.
February 27th 2010, 06:57 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Yeoldetoast
February 27th 2010, 07:11 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
Im not that an idiot that ive forgot to turn volume...
February 27th 2010, 11:04 AM
custom_iplaydink.gif
iplaydink
Peasant He/Him Sweden
Hmm.. 
If you are using freedink there is no punch sound. Try to attach a script to that object with this piece of code inside and then hit it. Does anything happen?

void hit(void)
{
say("Oh, you are hittable!", 1);
say("`1Yes I am", &current_sprite); 
}