The Dink Network

Strange problem with image

February 25th 2010, 10:04 AM
custom_iplaydink.gif
iplaydink
Peasant He/Him Sweden
Hmm.. 
I've made a sequence of 9 24-bit BMPs that I've loaded in dink.ini as sequence 36. When I tried to add it in script nothing appeared. I went to windinkedit + and I could see the sequence so I added it to a screen and saved. When I run the game it isn't there. It was still visible in the editor when I checked.

I then took one frame from the sequence and added to another dmod, to another sequence, and placed it on a screen with wde+ but when I start the game it still isn't there!

Is anyone familiar with this problem?

This is the images They are 300x100 pixels and as mentioned 24bit.
February 25th 2010, 10:14 AM
bonca.gif
Christiaan
Bard They/Them Netherlands
Lazy bum 
I think you can fix this by putting

load_sequence_now [path]/[filename] [seq] [delay] [X coord] [Y coord] [hardbox]


at the top of the main procedure.
February 25th 2010, 10:25 AM
custom_iplaydink.gif
iplaydink
Peasant He/Him Sweden
Hmm.. 
Do I need a ;? Or is it without like in the ini?

If someone would like to help I'll send one of the bmps and that person could try adding it :/
February 25th 2010, 10:55 AM
bonca.gif
Christiaan
Bard They/Them Netherlands
Lazy bum 
Wait, I remembered it wrong. Put this in the main procedure instead:

preload_seq(number of sequence);
February 25th 2010, 11:34 AM
custom_iplaydink.gif
iplaydink
Peasant He/Him Sweden
Hmm.. 
Doesn't work
February 25th 2010, 01:01 PM
spike.gif
It could be some kind of problem with the bit depth... Try converting one of the graphics to a 256 colour palette, for example, and see if it shows up after that.

If it does, just tinkering with the graphics slightly might help, like saving them with a different graphic program than the one you're using.
February 25th 2010, 02:41 PM
custom_iplaydink.gif
iplaydink
Peasant He/Him Sweden
Hmm.. 
Once again you saved my life Scratcher!
It worked when I re-saved them with Photoshop Elements