Re: How to use load_tile?
I really have no idea...I tried,but nothing happend.
God...who can help me?
God...who can help me?
I tried once (I think, can't really remember) but couldn't get it to work either.
Was that helpful?
Edit: Maybe I shouldn't post at 5am. I'm going to bed...
Was that helpful?

Edit: Maybe I shouldn't post at 5am. I'm going to bed...
Does the DinkC reference have anything about it? I find it's good practice to check that out before anything else when you have problems regarding specific commands.
If DinkC reference has an example,I wouldn't come here ask for help...
All the reference says is that you can load new bitmaps into a tile index (1-41) and that the Din engine looks in the "tiles" directory of your DMOD before looking in the dink tiles directory.
The only example it provides is using this to convert all grass to snow.
The only example it provides is using this to convert all grass to snow.