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Reply to Re: How to use load_tile?

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February 8th 2010, 03:13 PM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
All the reference says is that you can load new bitmaps into a tile index (1-41) and that the Din engine looks in the "tiles" directory of your DMOD before looking in the dink tiles directory.

The only example it provides is using this to convert all grass to snow.