The Dink Network

Updated D-Mod: Platform Dink

January 18th 2010, 03:26 PM
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Platform Dink now has more platforms!

...Also some moving ones and a spiky stone-beetle of some sort which looks like it wouldn't be a good thing to jump on. Iplaydink has also fixed some of the other scripts to make jumping and the normal spikes work properly.

January 18th 2010, 03:28 PM
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Hmm. Are the moving platforms loaded with springs or something?
January 18th 2010, 07:52 PM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
I havn't tried this yet, I'd better hurry up and play this!
January 18th 2010, 08:02 PM
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EvilEarl
Peasant He/Him United States
In memory of Skull. 
Cool, but I still have problems with the jumping, it could be smoother. And what's with Dink "Jitterbug" Smallwood? Is this the result of the "gravity" hitting the "ground" repeatedly?

I'm sure it'll be awesome after some heavy fine-tuning, though.
January 18th 2010, 08:09 PM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Much better than the first one. Now we only need an enemy which can be killed by jumping on it!
January 19th 2010, 01:41 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
If you extend the hardbox a bit up and in void touch check if dink is above the monster you could do that... sort of

Maybe I'll do something like that later, but I really should finish 'Three Amulets' before. So I guess it's up to whoever wants to use this.
January 19th 2010, 04:30 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
Maybe make the monster two sprites that move in unison, one on the top and one on the bottom, and when Dink touches the top one it triggers a death sequence for both of them (or destroys one of them and plays a death animation for the other, which expands to take up the space the other one did)
January 20th 2010, 01:53 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Hmm. Are the moving platforms loaded with springs or something?

You mean the acceleration of speed when you land on them? It's just the touch that interrupts the wait in the loop, so the move is called more often. Hard to solve...
January 20th 2010, 03:16 AM
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Marpro
Peasant He/Him bloop
 
Really impressive stuff, Iplaydink! Some glitches, as certain people have already pointed out, otherwise I think it's a very clever scripting. Awesome.
January 20th 2010, 09:17 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
You are always too kind, Marpro

Review? Anyone?
January 20th 2010, 01:12 PM
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I actually meant that if I jump while on one I shoot up to the top of the screen
January 20th 2010, 01:35 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Oh... that
Sometimes when your scripts acts weird you should just blame the language and move on.(Even though it, more often than not, is your fault completely.)

That's what I did here, gave up and accepted it
January 20th 2010, 03:24 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Wrong choice.
January 20th 2010, 06:12 PM
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EvilEarl
Peasant He/Him United States
In memory of Skull. 
I forgot to change the version number on my review yesterday, just did it now.