Question re. sp_brain_parm
If the brain for a sprite is 17 (missile, no repeat), and I use the sp_brain_parm(); command, can I use it more than once to make multiple active sprites unhittable, or just one?
Yes you can. But you need to know the sprite number of that sprite, like using globals.
Look in "item-sfb" from the main game. The Hellfire uses that on dink and it's shadow.
Look in "item-sfb" from the main game. The Hellfire uses that on dink and it's shadow.
Well, twice actually. It's normally used for not damaging Dink or the shadow of the missile.
sp_brain_parm()
sp_brain_parm2()
A work-around would be to modify the damage script and check for whatever, then setting sp_strength to 0 if you don't want said object to be hurt by it.
sp_brain_parm()
sp_brain_parm2()
A work-around would be to modify the damage script and check for whatever, then setting sp_strength to 0 if you don't want said object to be hurt by it.
Ah, sp_brain_parm2() completely slipped my mind. Thank you, rabidwolf.
you too, IPD.
