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Reply to Re: Question re. sp_brain_parm

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January 10th 2010, 07:13 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Well, twice actually. It's normally used for not damaging Dink or the shadow of the missile.
sp_brain_parm()
sp_brain_parm2()

A work-around would be to modify the damage script and check for whatever, then setting sp_strength to 0 if you don't want said object to be hurt by it.