Blood = feathers?
Chickens!
I see the blood has been replaced by feather effects in this file, btu Dink still bleeds normally. The blood graphics couldn't have been replaced with feather graphics, so how is this done?
sp_blood_num()
sp_blood_seq()
It's explained in the DinkC Reference. I used this for the wasp enemies as well.
sp_blood_seq()
It's explained in the DinkC Reference. I used this for the wasp enemies as well.
Yep.
But what the DinkC Ref. doesn't mention is that even if you only want to change one of them you still need to use both, the other with the default number.
But what the DinkC Ref. doesn't mention is that even if you only want to change one of them you still need to use both, the other with the default number.
Awesome. I'll find some good use for it. Thanks!