The Dink Network

Quest for Dorinthia (The)

January 7th, 2003
v2.0
Score : 9.7 exceptional
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Kat
Peasant She/Her Canada
We can out-drink most Americans! 
Quest for Dorinthia by Bill Szczytko

Dink must go on a quest and save Dorinthia.

I am reviewing this as if I was playing it for the first time and by 2000 standards.

The Good: This is a marvelous dmod. The music was good, lots of action going on. A map was available for us to find, so we could explore the entire dmod, even though I got lost several times. Talking trees, 4 or 5 villages to explore, lots of pillbugs, dragons, slimers, boncas, slayers and wizards (though they never really die) to kill. Was unable to punch Milder though. There were semi quests also, that had to be fulfilled, before Dink could go to the next level of the game. Even got to kill some guards. The story itself is brightly outlined, with colourful people, hidden treasures, secret places, but lots of hints given throughout the game ( and still I got lost…lol)

The Bad: No juice potions to buy. Weapons are the regular sword and clawsword and also the 2 types of fire, but I ‘m thinking that, that was all we needed then. So remember to save a lot. A few hardness spots and some minor glitches, (ending is rather confusing) but nothing of importance.

Overall: This was the 2nd dmod I played and a wonderful dmod for anyone just starting out, before they get into any of the more harder ones ( *cough*FIAT*cough). The story is simple (save the girl) but along the way Dink encounters many an adventures . The good news is Dinks 2nd Adventure with Dorinthia should be coming out sooner (orlater).