The Dink Network

The Disciple

The mystery begins. Dink encounters a Spooky Ghostâ„¢. Dink's plumbing is probably faulty.
September 17th, 2016
v1.00
Score : 9.4 exceptional
knights.gif
Deverax
Peasant He/Him
 
As one may have guessed it from the title, I really enjoyed this D-mod and would definitely recommend it to anyone looking to invest a couple of hours in a quality D-mod.

What makes it so good? I'd say a combination of everything.
The map/screens are nicely detailed, the story might be a bit confusing at time but I got the hang of it rather quickly and I'm sure that you will too. When it comes to the gameplay itself, there are several interesting boss fights that make things fresh and exciting (the "secret" boss behind the the door that opens with the fractured key was a nice challenge).
Also, not to forget about the humor which is also done quite nicely (as in, there is plenty of it yet it doesn't feel forced).
The music is completely spot on. The main theme of the ruined alternate universe couldn't have been better. Wandering through the ravaged, ruined land with the music playing really does give you mixed feelings of despair, confusion and hopelessness. Just as it should.

My only con (and even this is kinda stretching it) is when it comes to the map in the alternate universe at the Kingdom before heading to the Darklands. I don't know what it is exactly, but I found that area to be a bit... lacking and bland. At least when compared to other zones. But, this could just be me...
Also the bare pine trees that serve as borders there looked a bit wrong. I guess it's because there are too many gaps. My suggestion would be to throw in thorny vines among those trees to remove the weird gaps in order to (in my opinion) make it look better.

Since it's the initial version,I have stumbled upon some bugs and other annoyances (all are really minor except one)
The only bigger bug that I've encountered, I have already explained in the comments below ( http://www.dinknetwork.com/forum.cgi?MID=197074&Posts=1 ). The minor ones are where in some interiors, you can just walk through walls and go to places you're not supposed to, at least by that way. Such as in the church at the portal to the Darklands, and I think it also happened in the tower in the alterante Darklands village. Like I said, this is really minor, so I haven't payed too much attention to it.
The annoyance happened with the mountain passages where the cannibalistic Goblins are. I think that the passages are a wee bit too narrow, since I managed to, when switching screens, on multiple occasion "walk off" the passage and get stuck into the mountain cliff itself. Getting back to the road is definitely possible, but it could be a bit annoying.

So, that's basically it.
All in all, it was an enjoyable little adventure