The Dink Network

Catacombs (The)

January 12th, 2003
v1.1
Score : 8.5 good
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Binirit
Peasant She/Her
 
Storyline: King Daniel asks Dink to investigate the disappearance of several miners in a silvermine that has been reopened. You have to find out what is going on and take care of it.
This D-mod comes with a Transfer (trans101.exe) that you can use to transfer stats from the original Dink Smallwood to this one. It is easy to use, just run it. The only other thing you have to do is rename the saved game into save99.

Map and graphics: Mapping is done nicely. There are some new graphics, such as a ballast dredge, which are done nicely.

Music: The music is good and fits the situation.

Good: The way the mine is set up is good. There are several miners, you can buy and sell things and you can even bet on some bonca fighting. The cracks, holes and bottomless pits are done nicely. When you come to a deeper level, the colours of the rocks are modified.
A hints.txt is enclosed, but actually you do not need it.

Not so good: When you import a saved game, you start immediately somewhere in the mine, so you miss out on the intro. When starting in this way, you have a ridiculous small view due to the lantern. The deeper level of the mine is a maze in which you can get lost quite easily and it gets a bit boring too.

Overall: A nice D-mod, with the extra feature of Transfer.

Fit for: Anyone who likes mazes.
March 13th, 2004
v1.1
Score : 8.0 good
wizard.gif
The king once again has requested Dink's help, this time to look into the disappearence of some miners. Almost the entire game takes place under ground in mines, some lit and some you'll need a lantern (expecially with those bottemless pits). The mine maze gets a little boring with nothing but empty rooms, but it a change from the normal above ground exploring. I gave it an 8.0 due to the lack of overall creatures to fight.
August 21st, 2003
v1.1
Score : 8.8 good
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SimonK
Peasant He/Him Australia
 
Here we have a innovative DMOD. With some excellent new graphics and scripting.

First is the scripting and the importing of your stats from the Original Game. 10 out of 10 for this.

Graphics: Revised caves, new latern effects, very nice.

Gameplay: Average. Solid work, but not enough to really excite me.

Overall: Lots of innovation, solid game play makes this DMOD worth the look. 8.8 out of 10.
March 6th, 2003
v1.1
Score : 8.5 good
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Dink must find out where all the miners are, why they are dissapearing,and what is lurking in the silver mines, and vanquish it.

Strengths:
The bonca fights were cool, good way to get money. Also good that you start out with money. Good noises in the maze, creeped me out

Weaknessess:
The maze at the end, took me FOREVER!!!!!!!!!! Boss is impossible if you dont import a file from Regular Dinksmallwood.

Overall: 8.5
January 24th, 2002
v1.1
Score : 8.4 good
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Fantastic new tricks and ideas like the transfer possability and the holes where you can fall in (FIAT??)
Plot quite unoriginal though.
GRAPHICS 7.9: Not all that new, but I always liked the lantern effect. It creates a dark atmosphere, and I like that.
SOUND 8.1: The music was very nice, I never grew boring of it. And most of all, it fits PERFECTLY in the game!
GAMEPLAY 8: Besides the transfer stuff nothing all that new, but pretty much bug free. Also the plot was quite non-existant.
LASTING APPEAL 8.2: It may be just a 'Quest' DMod, but still it took me quite a while. Could it be just me?
TOTAL: 8.4
December 5th, 2001
v1.1
Score : 8.9 good
fish.gif
This a typical dmod that is NOT typical at all! You (as Dink) accepted a mission from the King to find out what's wrong in the mine. You try to talk to people, save some people, and kill (or do tricks on) the final boss.
But the best part of this game is that you can TRANSFER whatever you had in the original Dink into this game. So you can have the mighty light sword or flame bow or the hellfire magic right from the beginning of the game. The game itself is simple but still fun to play.
However, it seems that no other authors made a dmod that can be used with the "transfer" option because you can't have new global variables to work with.
There are not many storylines involved, but you do have several different choices to make the game slightly different if you play differently.
You can definitely enjoy this small gem.