The Dink Network

Sword of Paranor: Forgotten Realms

New house graphic. From the COTPATD project.
July 15th, 2014
v1.1
Score : 5.0 fair
wizardg.gif
LEprOChaUN
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
When I opened this up I was very impressed with the title screen. I saw that and thought the game was going to be pretty awesome. Plus The Sword of Paranor: Forgotten Realms certainly makes it sound like a pretty kickin' adventure. The intro is just a screen of text the introduces the story, and I'm okay with that. The story it introduces is actually getting me even more pumped up for this game. I was let down.

There is just so much wrong about this game that I'm going to make a list.
-The title seems to have absolutely nothing to do with the actual game. (I can't seem to remember if there was even a place called Paranor mentioned) There is a long sword though. I don't think it's the Sword of Paranor though.
-A lot of the screens don't have borders to them. Just because it looks like you can go farther one way, doesn't mean you can.
-Almost half of the red hearts you come across can't be picked up because they're not scripted.
-You only actually need to kill two enemies to beat the game.
-There are a ridiculous amount of red hearts throughout the whole map. Why? You already put a longsword that boosts strength to like 20 so I can three hit any enemy. Did you really need to make sure that there was no chance I could get my health under 75% too?
-I didn't notice anything interactive that wasn't a story progressive script.
-There was some door creaking sounds upon traversing between screen that had no doors anywhere near them.

And this is my list of praise
-Good Title Screen
-Use of new graphics

This DMOD is nothing special. It's just your average boring hunk-a-junk romp. I wouldn't recommend it.