The Dink Network

Milderr!! 3: End of Questing

October 30th, 2002
v1.00
Score : 7.0 good
fish.gif
Binirit
Peasant She/Her
 
This is the last part of the Milderr!! trilogy.

Storyline: Although this part starts where part 2 ended, the story is rather vague and you are not told what you have to do, or why you have to do it. All you are told is that Milder can not return to Terris, and then he is on an island and has to find a way to get a bridge repaired.

Map and graphics: The map is a bit less empty then in part 1 and 2, but still quite empty. The title screen is done nicely; it looks like a cat though, and I am still wondering how Milder got involved with a cat.

Music: Suits the situation.

Good: The interaction with the people you meet. Almost everybody has a story to tell. The explanation Milder gives why he does not want to fight is good. It is also explained in the readme.txt, but it is nice to have that in the game too. The in between movie in the intro movie about Dink is quite nice.

Not so good: The storyline is better then in part 1 and 2 and there are subquests that make sense (in part 2 they did not). There are not that many savebots; especially before a screen with an enemy there should be a savebot – Milder got himself killed while fighting the dragon and I was the one who had to play half of the game over again; very boring and annoying. As in part 2, more hints to let you know what certain solutions to tasks might be, would have been appreciated: it took me ages to find the ‘entrance’ to the river.

Overall: A D-mod with a good storyline, but not that good gameplay.

Fit for: If you have played part 1 and 2 you should play this one too.