The Dink Network

Grass to Pavement/Stones Tiles

July 22nd, 2007
v1.1
Score : 8.7 good
knights.gif
Thank you for these tiles they were (as mentioned in the title) very helpful and welldone, though it would be nicer to have more sets and have a path fade in.
I congratulate you
December 11th, 2004
v1.1
Score : 9.5 exceptional
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Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
These files are seriously awsome, conversions of grass and pavement. Really good work, didn`t see some missprint if you know what I mean, SImonK did a splendid job on these
June 4th, 2004
v1.1
Score : 9.0 exceptional
spike.gif
These tiles are really good looking and fit in with anything that has something to do with grass and stone floor. Inserting these tiles is simple since you don't have to remove any of the existing tiles or modify tilescreens to make room for them. This is truly one of the best and most useful graphics packs.
March 9th, 2004
v1.1
Score : 8.8 good
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
These are excellent tiles. They are very well crafted, and perfect for any ancient ruins Dink may ever have to explore. They could also have other uses though, for city tiling or roads... or whatever strikes you as a good idea!
Very nice work.
October 31st, 2002
v1.1
Score : 8.5 good
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trav666
Peasant He/Him
 
These are seriously cool tiles, great for a new kind of road, or maybe if you are making the inside of a castle, or maybe even some cool ruins. The grass to pavement lines fit together very well, and im thinking about using it my own dmod for a cool destroyed city, or castle.

More wonderful graphic art from Simon K.!
July 10th, 2002
v1.1
Score : 9.0 exceptional
custom_simon.gif
SimonK
Peasant He/Him Australia
 
This tiles are designed to replace the existing pavement tiles. Which is why they are labelled the same as the already existing tiles.

The DMOD author can choose between curved or jagged. Or if they want to have both they can rename part of one of thesets.

They all tile together very well unlike all of the "Spare Tiles". As bin has pointed out you can now have a much better looking road as well as edge to a village settlement. Is this a point whore attempt - no more than the other tile releases such as "Dried Land", and "Snow Tiles".

They do exactly what they are supposed to do, namely let the existing pavement join to grass, and do it very well.

Score: 9 out of 10
July 3rd, 2002
v1.1
Score : 7.0 good
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Binirit
Peasant She/Her
 
This pack contains tiles for making several kind of grass/pavement conversion.

It is nice to have the possibility to make a different kind of road. The tiles are also good as a background for villages. The tiles blend perfectly. A nice addition to the original ones. If you want some change in your D-mod, these tiles will take care of that!
June 30th, 2002
v1.1
Score : 8.0 good
pq_frog.gif
Ric
Peasant They/Them Canada
 
Very nice! These tiles blend very well with the original tiles in such a way that you can simply insert them into you tiles folder without changing a dmod in progress, then refining it to look great. Thanks Simon.
June 27th, 2002
v1.1
Score : 7.8 good
fish.gif
Version 1.1 is much better than Version 1.0. In principle, the tiles can be connected quite well.
However when I tried to use the tiles to fill a whole screen, it still gave me an unrealistic feeling (much better than the straight line boundary, though). But I don't know what exact is not right. My impression is that it might be better to add something like sand or mud or fractional pavement (mixed with grass) between the grass and pavement. Maybe a Version 1.2 can be expected.