Enemy Healthbar
Wow. This is one of the most elegant DinkC scripts available.
Enemy Healthbar does what you'd expect, and adds a nice little floating healthbar above your enemies. But, surely, you'll have to massively alter your existing enemy scripts to support it, right? Wrong. You just have to add one line to the enemy's main procedure:
external("healthbar","make_hbar",1);
And, to boot, healthbar.c is just a tiny, well-documented script of only 43 lines, and works extremely well by 'abusing' the shadow brain, depth dots, and more.
Its just about perfect.
Enemy Healthbar does what you'd expect, and adds a nice little floating healthbar above your enemies. But, surely, you'll have to massively alter your existing enemy scripts to support it, right? Wrong. You just have to add one line to the enemy's main procedure:
external("healthbar","make_hbar",1);
And, to boot, healthbar.c is just a tiny, well-documented script of only 43 lines, and works extremely well by 'abusing' the shadow brain, depth dots, and more.
Its just about perfect.