The Dink Network


August 31st, 2003
Score : 7.0 good
Peasant Male Australia
A romp that is the unofficial sequel to Slaughterhouse DMOD

Dink has to investigate a series of caves to rescue a brother for a reward.

Graphics: Golden pillbugs, green boncas, and some brown/orange caves plus the lantern effect created by redink

Map: A fairly solid one, but not much detail. Houses and caves all work well

Sound: No new sounds

Music: A couple of midis which cycle. Not bad

Gameplay: You start out strong, there are plenty of golden hearts and a couple of strength potions to find, but the gameplay is basically explore a cave system, find out you need a bomb or two, go back up and buy them and then fight your way to a rather boring end boss (which is apparently from the Slaughterhouse DMOD).

If you like you DMODs easy then you’ll enjoy this one – it seemed bug free.

Overall: 7 out of 10
September 22nd, 2002
Score : 7.2 good
Peasant Female
Dink needs to fight some enemies in a cave.

Storyline: A very small one. Dink is having a drink in a local bar when a man comes in, shouting for help. The man and his brother live in an old house and found some caves underneath the building. The brother did some exploring, but was never seen alive again. The man does not want to go into the caves to find his brother and hires Dink.

Map and graphics: The caves look quite good, especially the brownish ones. The pillbugs are yellow.

Music: Good, and it fits the situation.

Good: Exploring a cave is not new, but this D-mod handles it well. The cave is not too big, nor too small. Because you are quite focused on the cave, you tend to forget that there are some surroundings on the surface too where you can buy weapons and so on. There even is a small puzzle in the cave; with a question-asking and dancing goblin sprite that is in fact – as the sprite says – a green monster.

Not so good: There is not much of a story; it is all about finding your way in the caves and defeating the end boss. You do not find the brother, which is, I think, a fault, because that is what the whole story is about. Dink just says to the man that his brother is dead, but you have never even seen this brother!
The lantern used in the caves suits the situation, but it gets annoying real quick to play an entire – albeit small – D-mod with the lantern. You can buy a clawsword, but you have to kill lots of enemies to get the 2000 gold, and it is not really necessary since the normal sword or even the fist is doing just fine. I bought the bow too, but I could not kill anything with it; although it does shoot, it will not harm the enemy.

Overall: A nice D-mod.

Fit for: If you want to play a D-mod during a small break.
July 29th, 2002
Score : 4.9 tolerable
Peasant Male Belgium
I first thought this could be something good. JVeenhof said it actually has a significant story and this was supposed to be an improved version. Let's just say I don't regret not having played the "unimproved" version. Map decoration is virtually non-existant. Almost all the houses have hardness errors, there is nothing to do aside from the main quest (but that's not a bad thing in a romp) and the entire d-mod is just too easy. I wonder why the enemies even give you experience, since you'll never be able to get a level up with 5 exp per enemy and starting on level 6.

The story's about a man who reports to Dink that he's built a basement but his brother disappeared in it. You end up in a cave with a lantern and that's actually the only cool part, including the end boss, which has some cool gameplay. There are only a few music tracks and the problem with the music is that it changes too much. Therefore, you never really get the chance to listen to a complete song. Anyway, I expected much more from this and I can't say I was satisfied with what I saw. I hope that JVeenhof will consider thinking about other things than the main quest in the future. He might actually turn out a fun Romp to play.
July 27th, 2002
Score : 7.5 good
I really enjoyed this. It is a short little romp, but well worth the download and play-time. It has a much improved basement over the previous version, and midi's that matched the mood. All the pillbugs were gold, cool, but somehow it seems that a different color pillbug should be stronger. These pillbugs go down easily. None of the enemies were hard to beat, including the end boss who died quickly. There were a few weapons, swords etc, and a bow that I bought but never used, but no wasn't needed anyway. Overall, a good offering from JVeenhof, and not unlike his other DMOD's.