The Dink Network

Dink Sound Reference

June 20th, 2024
v1.00
Score : 8.3 good
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
The included base sound effects are a mess of at least 49 WAV files at offensively low sampling rates with 8.3 filenames that provide only the barest of description to the aspiring modder. This is an HTML file that goes through each and every sound effect, including bundled but not loaded ones, and provides a brief description to the reader of what each one sounds like, along with the corresponding sound slot.

The first segment is an introduction, followed by a list in alphabetical order with a brief description and sampling rate, and then the start script of Skeleton B with each sound listed by slot with a comment underneath describing the "correct" sampling rate.

Unfortunately, two major problems stand out from all of this. The first is that the sampling rates provided are those specified by the WAV file themselves, rather than those used internally by the engine or by the default scripts which means many will sound slightly off if played back at the specified rate. The second is that the hard-codedness of various slots is omitted. These include the following:

1: Ducks
2-4: Pigs
7: Default warp, 12KHz
9: Default attack
11: Choice menu scroll and inventory move
13: Experience ticks, 15 and 29KHz
14: Gold
15 and 16: Player hurt sounds, 25KHz
17: Inventory exit and choice menu select
18: Inventory open and item select
19: Mouse error sound

Attempting to replace any of the above will result in a world of pain, as most of these are fixed at a 22KHz playback rate in an era where 96KHz SFX are just about the norm. Otherwise, this is an incredibly useful HTML file that is well worth referring to in case you've forgotten what something sounds like.