The Dink Network

Dink Script Improvement Pack

March 21st, 2013
v1.01
Score : 9.0 exceptional
wizardg.gif
leprochaun
Peasant Male Japan xbox steam bloop
Responsible for making things not look like ass 
This .dmod file will demonstrate what the improvements in the script are.

It fixes/improves THIRTEEN(13) things!

Taken and summarized from the readme:

1: Variables are saved. Uses three globals instead of tons of locals.
2: Weapons and spells no longer have a possible delay.
3: Missiles don't explode on text.
4: Missiles don't explode on dying enemies.
5: Missiles don't explode on death animations of pig and ducks.
6: Missiles don't explode from the explosion of other missiles.
7: Missiles no longer go at lightning speed.
8: Diagonal acid rain stops at collision.
9: Arrows initial placement is better.
10: Hellfire placement is better.
11: Bow damage more accurate.
12: Enemies no longer play the screenlock sound.
13: Hellfire can be shot diagonally.

That's a lot of things right there. And they all work!

The readme also includes instructions on how to implement this not only in a fresh dmod, but also in the original Dink Smallwood, and a dmod in progress.

This is a super neat file with lots of nice fixes in it.