The Dink Network

dvdgstwrt's Profile

2004-07-13 13:08:50
duckdie.gif
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make_global_int("&Shop_Keeper", 0);

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And after I stick it in my Main.c file, then what do I do? Do I rename the shop keeper sprite in his .c file to &Shop_Keeper ?

Cause I can make a global, I am just at a loss as to what to do with it after I put it in my globals.

Now I know that the global for &story==:

make_global_int("&story", 0);

Is used when I change the story

if (&story == 7)

Is put at the beginning and

&story = 8;

at the end of the script which works with the global ("&story", 0); (Correct me if I am wrong on that)

Cause I think I know how to use story commands, and I am assuming if I do not add

if (&story== X)
// Here x is the number of the story

to the start of a script that the script will play no matter where my story is. Therefore the daughter of the farmer who is dim and dull will continue to coo incoherently when ever Dink talks to her because she doesn't progress with the rest of the characters through the story. because her script lacks

if (&story== X)

True?