Armitage's Profile
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http://members.rogers.com/armitage/
Private Message
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markwilliamforest@yahoo.com
markwilliamforest@yahoo.com
The tiles are square, which makes sense to me. The sprites are not. Nor are they at 45 degree angles to... anything in particular.
I was wondering if there's a reason for this, as it makes setting up hardness a pain. Is it just to make things prettier?
Compare "The Sims", which is entirely isometric. Wouldn't stuff be way easier this way? Or am I missing something?
BTW, I have read the tutorials faq concerning hardness, and have seen various tricks used to make sure Dink can't walk through stuff, or bee seen when he's behind stuff.
The whole reason for this I am thinking of doing a re-vamp of the entire graphics set (pallette and everything) for a DMOD.
I was wondering if there's a reason for this, as it makes setting up hardness a pain. Is it just to make things prettier?
Compare "The Sims", which is entirely isometric. Wouldn't stuff be way easier this way? Or am I missing something?
BTW, I have read the tutorials faq concerning hardness, and have seen various tricks used to make sure Dink can't walk through stuff, or bee seen when he's behind stuff.
The whole reason for this I am thinking of doing a re-vamp of the entire graphics set (pallette and everything) for a DMOD.






