The Dink Network

Teleporting Monsters! - Modular Mob Modification Systems

Description
A simple mob modifying script thingy that makes mobs teleport after Dink every few seconds after they have been provoked (attacked by Dink).

Something I threw together in a day for use in a D-Mod.
This marks the first part of my Modular Mob Modification Systems (MMMs....). A system in which you can put a few lines of code into existing mob's scripts to get them to behave differently. This one is pretty self explanatory, once you provoke a monster (by hitting it) every 3-6 seconds it will teleport on to Dink.

NOTE: This is a Development D-Mod, and it may not have a quest to complete or a story to experience.
Released:November 17th, 2012
File Size:44.94 KB
Downloads:33
Release Notes:Initial version.
Play:Play this D-Mod right now in your web browser! (More Info)
 
March 21st, 2013
v1.00
Score : 7.0 good
wizardg.gif
leprochaun
Peasant Male Japan xbox steam bloop
Responsible for making things not look like ass 
This system involves teleporting monsters every 3-6 seconds onto Dink's position.

When a monster teleports, it plays an animation of seq 70. Which is a nice little effect. Then it gets dink's x and y values and uses them to set the monsters coordinates. It's not all that complicated of a script, but it's done pretty well. The nice thing about the animation playing is that you know the sprite is coming so as long as your moving it can't land exactly on you and deal touch damage right away.

This file provides a dmod for demonstration purposes.

To me, it doesn't feel like your normal everyday monsters should be able to posses this teleportation ability. So I don't think it should be used for that. I feel like it's more of a wizard ability. I suppose monsters could use it, if they were like blessed by a wizard or something.

If you can't figure out how to make monsters teleport onto dink, get this file.