Quest for Arithia 1: The Ninth Lock
Storyline: A typical save-the-maiden-in-distress plot, with not much else going on. Being so short that it felt more like half a romp didn't help much either.
Graphics: Trees, more trees and even more bloody trees. Ditto goblins. Whoopee.
Gameplay: Hack-and-slash with minimal puzzle-solving and *way* too many goblins on *every smegging screen*.
I wouldn't recommend this little snoozerama unless you're (a) a hack-and-slash fan, (b) a completist or (c) intent on playing QfA 2 & 3.
Graphics: Trees, more trees and even more bloody trees. Ditto goblins. Whoopee.
Gameplay: Hack-and-slash with minimal puzzle-solving and *way* too many goblins on *every smegging screen*.
I wouldn't recommend this little snoozerama unless you're (a) a hack-and-slash fan, (b) a completist or (c) intent on playing QfA 2 & 3.