Push
Dev File containing various push related scripts and demonstrations on their use. Contains additional variable placement scripts, by adjusting their conditions they're able to work on any map (Secret trees, holes, and fireplaces).
Also playable as a short search for 5 Gold Hearts.
Note: Acid Rain modified to put out fires(ala Iorb)
Also playable as a short search for 5 Gold Hearts.
Note: Acid Rain modified to put out fires(ala Iorb)
Released: | January 5th, 2008 |
---|---|
File Size: | 221.00 KB |
Downloads: | 92 |
Release Notes: | Initial version. |
Play: | Play this D-Mod right now in your web browser! (More Info) |
As stated in the skeleton:
Collection of scripts allowing pushable barrels and rocks. Also contains variable placement scripts for things like Dink crawling into holes, boulders, and secret trees.
When you push a rock or a barrel, it'll stay pushed. However if you burn a tree and put out a fireplace with rain, it'll be there again when you come back.
However this pack is all about pushing things.
Everything it says you can push, you can push.
Let's run this through.
I push a red barrel. It stops at hardness. I can't push it anymore. It saves its new position.
To me this feels like a double edged sword. Its functionality is nice, but if you block off a path, you'll have to restart. So be careful with this.
It does what it says it does though, and that's fine by me.
This pack seems suited for those who don't know how to use the push method, or don't know how to have the screen keep the position of the sprite after you push it.
Collection of scripts allowing pushable barrels and rocks. Also contains variable placement scripts for things like Dink crawling into holes, boulders, and secret trees.
When you push a rock or a barrel, it'll stay pushed. However if you burn a tree and put out a fireplace with rain, it'll be there again when you come back.
However this pack is all about pushing things.
Everything it says you can push, you can push.
Let's run this through.
I push a red barrel. It stops at hardness. I can't push it anymore. It saves its new position.
To me this feels like a double edged sword. Its functionality is nice, but if you block off a path, you'll have to restart. So be careful with this.
It does what it says it does though, and that's fine by me.
This pack seems suited for those who don't know how to use the push method, or don't know how to have the screen keep the position of the sprite after you push it.