The Dink Network

Fate of Destiny - Demo

An entry in Dink's quest log. From the COTPATD project.
April 24th, 2014
Score : 6.5 fair
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
There are a lot of screens in this demo, but not a whole lot to do. The demo covers up through the first boss battle.
1: The story felt like it was going to be a clever parody of DMODs in general. Which is something I could really get into.
2: I really liked the BMP intro that happened when opening the DMOD.
3: The choice of midis.
4: The four-way fireball spell was cool
1: It's a demo. I hate demos.
2: The boss has a super annoying hard box.

After enjoying the sustenance ExDeathEvn's first dmod provides, you are then allowed to wander the next area. It's a pretty huge area. But with nothing to do in that area it becomes kind of pointless. Anyways- this demo is basically like a simple "go kill the bonca in the cave" dmod. Minus the whole Bonca as a boss-fight trope.
June 14th, 2010
Score : 8.6 good
Jester He/Him Australia
You feed the madness, and it feeds on you. 
Being a Demo, it's diffucult to tell as of yet what the full story is about, but what is given so far is definitely interesting and leaves you wanting more. Also, since Dink is forced to embark on his adventure without much knowledge of how he's supposed to accomplish his quest, or why he's even doing so, it keeps you playing, because you're not given every element of the story yet and you are a bit unclued as to what is going on. For this reason it keeps it interesting and actually gives a greater reason for Dink actually using a journal to detail his quests throughout the story.

Although there are no actual new sprites, there are some good uses of fullscreen BMP's used in the intro and journal, which actually add something to the Dmod. The existing graphics are also used quite well.

Definitely a well-mapped Dmod. You can tell the time was spent making sure each screen was detailed in this Dmod, none of the screens are bland and there is always some extra detail or something different going on that stands out, such as the unstable tunnel in the caves. The mapping is one of the main factors that can either make or break a Dmod, other than the story, and in my opinion the mapping was done well in this Dmod.

The sounds in this Dmod were used in the appropriate situation to add to the cutscenes and keep them interesting. The music was also used in the correct situations and fit the scenery in which they were used.

Overall, definitely well-made, only problem is that it's a demo and not a lot of the story was established at this point. Although because of this, it definitely leaves me wanting more.
I would give this demo an 8.5