The Dink Network

DinkCraft

Early in the game
August 28th, 2003
Beta 2
Score : 7.0 good
custom_simon.gif
SimonK
Peasant He/Him Australia
 
And adaption of Dink to Warcraft.

Many new graphics from the main character to enemies and allies, ships, houses, tiles, status bar.

Yet this is not a total conversion. You go inside some rooms and it's the standard Dink Smallwood walls and floor, which looks strange with the tiny sprites from Warcraft. The engine seems to handle these fairly well, but things like the sheep look like they are skating.

Music - suits the piece.

Sounds: these didn't work for me. It seemed a mixture of the warcraft sounds (I'm guessing here as I've not played warcraft) and the original monsters (this is for the orcs)

Map: the size of the map is big, and the exterior is decorated with the small warcraft tiles mainly (or so it seems). As everything is a smaller scale when outside I feel more distant from what is happening. More like the puppet master pulling the strings.

Gameplay: Lots of screens of just walking/running with orcs on them to fight which got boring. The opening quests weren't very exciting. Going to tell someone's son that the tower he is guarding no longer needs to be guard isn't very thrilling. There are mages, kings, elfs, peasants (graphics for these all working fine) but seemed to be under utilised.

It got boring pretty quickly.

Overall 7 out of 10

Sounds: