Dink Smallwood Worldmap
After being inspired by this file, I attempted to make something that produces a big PNG out of Dink map screens by reading Dink/Map.dat. Unfortunately by the end of it, I had only managed to get tiles working, with sprites requiring Dink.ini to be parsed which is a nightmare in itself. I realised that overall I had spent far more time than Demian had just screenshotting WinDinkEdit and stitching them together in Photoshop and didn't have a working result.
This map looks superb except for the Darklands being excluded, and the pretty awful tiling inconsistencies around the Edge of the World. In the case of the latter, RTSoft is to blame, but it would have been nice if Demian had made an attempt at editing the tiles in those areas a bit so as to introduce some coherence. I do not fault him for not doing this though, as it's beyond the scope of what he set out to achieve.
This map looks superb except for the Darklands being excluded, and the pretty awful tiling inconsistencies around the Edge of the World. In the case of the latter, RTSoft is to blame, but it would have been nice if Demian had made an attempt at editing the tiles in those areas a bit so as to introduce some coherence. I do not fault him for not doing this though, as it's beyond the scope of what he set out to achieve.
This would be nice for printing it for a poster, book cover, or other physical media.
Personally I can't find any use or purpose to this file. A map of Dink Smallwood isn't really necessary because the game itself comes with its own map. So it's not like this file was needed in the first place. This map can also be accessed by just opening Dink up in an editor- at least then you'll be able to access all the screens. I respect the amount of time the author put into creating something of this size(it's literally a huge map). However putting that much work into something as meaningless as this is a whole lot of meaningless labor.