The Dink Network

Archive - September 2022

Updated File: Push and Pull 3.0
Posted by Robj on Thursday September 1st, at 12:10 AM
I have released a major update for Push and Pull. This comes after my experience of actually using it in the recent Dmod I collaborated on with ExDeathevn, and really fine tuned things to make this super easy for Dmod developers to implement and use.

A complete beginner in Dmodding could use this now. It will take roughly 10 minutes to implement and maybe another few minutes to start making scripts to make sprites able to be push and pulled (copy, paste, edit 1 line in the script)

It has the intermediate - advanced developer in mind as well though, with the ability to fully configure the system without touching any of the core scripts. All configuration is achieved through setting sp_custom key values on sprites(or on Dink).

I have also ditched the video tutorials for now(since they are outdated), and instead I have written a comprehensive document on google docs explaining all aspects of Push and Pull from basic to advanced level: Push and Pull Documentation

Some of the major updates:
- No global variables used anymore
- No local variable needed in each move-able sprite script
- No dink.ini editing required
- A LOT of bug fixes and tweaks
- Scripts cleaned up

See the comments for all of the updates.

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