The Dink Network

Archive - October 2016

Updated D-mod: The Last Quest Part 1: The Oraculum 1.1a
Posted by Striker on Thursday October 13th, at 10:55 PM
SlipDink's currently very well-regarded d-mod The Last Quest Part 1: The Orcalolum was updated to v1.1a with the following bugfixes:

- globally replaced all say_xy("text", 0, x) with say_xy("text", 1, x) [replaced zero with one]
- replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in andso01.c so that the followup sp_nodraw(&txtsprite,1); might work more safely
- replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in darkexit.c so that the newly added sp_nodraw(&txtsprite,1); might work more safely
- commented out sp_kill(&gld_glint_sprite, 1); in s1-roc.c
 
Updated D-mod: The Last Quest Part 1: The Oraculum 1.2
Posted by Striker on Friday October 21st, at 08:02 PM
The Last Quest Part 1: The Oraculum has again been updated, this time to v1.2. Updates include:

- Adjusted lantern.c to be more tolerant of varying conditions.
- Fixed extra large gold heart in the southwest corner of the Frozen Wastes (using gheart3.c).