seseler's Profile
I have been playing Dink Smallwood since before I learned to speak English. It took a very long time for me to beat the game.
I finally got around testing this, and yes, the above code seems to be the cause.
I changed the code so that monsters choose a randomly between the two diagonals leading away from screen edge and it fixes the issue.
The code block is also behind why monsters are willing to move much closer to the left edge of the screen than the right edge as it checks if X < 18, but the status bar takes first 20 columns of the screen so the apparent screen edge starts at X=20.
I changed the code so that monsters choose a randomly between the two diagonals leading away from screen edge and it fixes the issue.
The code block is also behind why monsters are willing to move much closer to the left edge of the screen than the right edge as it checks if X < 18, but the status bar takes first 20 columns of the screen so the apparent screen edge starts at X=20.
seseler has released 3 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Things from my backyard (new enemies) | Development, Graphics | 9.0 | March 18th, 2026 |
| Dink Smallwood Questlog Edition | D-Mod, Add-On | N/A | July 25th, 2025 |
| Minor sprite fixes | Graphics, Add-On | N/A | November 19th, 2024 |
seseler has taken 1 screenshot
| Screenshot | File | Date |
|---|---|---|
![]() |
Dink Smallwood Retopologized 3d Model | March 24th, 2026 |

9.0





