Mkbul's Profile
Hello all, my name is Mike and im from Greece. I was born in the 90s in Lamia, but lived in Athens soon after. I have one brother named Kostas. As a person i love maths and lab, and generally exploring, discovering and mysteries. I play Dink since 2003, and i've been a proud fan of it. I'm in Senior High School, but i will soon give exams for university. I've found & joined this forum on (at least if my memory doesn't lie to me) 2008. This is when i discovered D-modding, and started making my first D-mod, The Papyrus Adventures. Release date Unknown, but it's more likely to be late, as im a both buzy and lazy person.
Thanks for taking the time to read about me, Mike aka Mkbul
Thanks for taking the time to read about me, Mike aka Mkbul
mikebuler@gmail.com
Private Message
mkbul@hotmail.com
void main(void)
{
fade_up();
freeze(1);
int &boat;
&boat = create_sprite(45, 180, 0, 903, 9);
sp_speed(&boat, .25);
move(&boat, 6, 580, 1);
say_stop("We are going slowly...", &boat);
say_stop("`2Too slowly", &boat);
say_stop("Well, everything is ok, as long as nothing cuts our way", &boat);
say_stop("`2Second that.", &boat);
say_stop("`2But we are in a storm danger area...", &boat);
say_stop("Umm....i have a bad feeling...", &boat);
say_stop("Its getting cloudy", &boat);
say_stop("`2No, my friend, we are going towards the clouds!", &boat);
say_stop("Yea...WHAT?!", &boat);
wait(500);
int &rainc;
&rainc = create_sprite(420, 280, 6, 899, 1);
preload_seq(899);
say_stop("`2Get inside, get inside!!", &boat);
}
When the rain is created, it just stays there, it doesnt have 6 brain!
{
fade_up();
freeze(1);
int &boat;
&boat = create_sprite(45, 180, 0, 903, 9);
sp_speed(&boat, .25);
move(&boat, 6, 580, 1);
say_stop("We are going slowly...", &boat);
say_stop("`2Too slowly", &boat);
say_stop("Well, everything is ok, as long as nothing cuts our way", &boat);
say_stop("`2Second that.", &boat);
say_stop("`2But we are in a storm danger area...", &boat);
say_stop("Umm....i have a bad feeling...", &boat);
say_stop("Its getting cloudy", &boat);
say_stop("`2No, my friend, we are going towards the clouds!", &boat);
say_stop("Yea...WHAT?!", &boat);
wait(500);
int &rainc;
&rainc = create_sprite(420, 280, 6, 899, 1);
preload_seq(899);
say_stop("`2Get inside, get inside!!", &boat);
}
When the rain is created, it just stays there, it doesnt have 6 brain!
Mkbul has released 1 file
Title | Category | Avg | Updated |
---|---|---|---|
Dark Grass Cliff Tile | Development, Graphics | ![]() | April 17th, 2010 |
Mkbul has written 4 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
An example for what a d-mod should be | Dinky Dimensions 1: FIAT | Normal | ![]() | April 24th, 2010 |
Nice work | Green Walls | Normal | ![]() | March 3rd, 2010 |
Exceptional, but the INI could have saved you more | Debris | Normal | ![]() | March 1st, 2010 |
I was thinking a file not so good that doesnt explain all those, but... | An Introduction to DMOD Making | Normal | ![]() | March 29th, 2009 |
Mkbul has taken 1 screenshot
Screenshot | File | Date |
---|---|---|
![]() |
Dark Grass Cliff Tile | April 19th, 2010 |