You can see the new features, improvements and bug fixes on the comments page.
New Features/Improvements
-Added "Set Default Hardness For Tile" Basically will set your current hard tile (the hard tile that is pasted) to the current tile (the one you selected)
-Did alittle work on the Hard Tile Editor to make it run faster (reports of slowness...)
-Changed WDE to handle the auto save function alittle better. Should speed things up if you use autosave.
-Re-did hard tile mode so you can now copy/paste multiple hard tiles. (thanks redink)
-Reverting to default hardness now works with multible hard tiles selected.
-Re-did a few of the right click menu's to allow for some easy access if you forget the short cut keys
-Added "Transform Hard Tile" This little function allows you to change a tiles entire hardness to either (low/water, hill/high, or unknown).
-Added Progress control that shows you the progress when updating the minimap.
Bug Fixes:
-Not Really a bug, but it sucked. If anything in the left part of the frame is selected, the keys would not work for the main map, this is now fixed.
-Fixed a new d-mod creation bug (Thanks to kyle for not knowing how to do so
-Fixed bug that would crash WDE if you tried to add more than 50 frames per sequence. (Thanks to dukie for being a idiot and trying to add 53 frames
-Fixed hover hardness so it will not only show the hardness that is on that current screen (thanks redink)
-Fixed bug in the "Fill polygon hardness engine" (hold shoot and click in hardness mode, you will see), this has been around since gary added it, and I just now noticed.
-Fixed problems with undo sequence for the "Fill polygon hardness engine" not undoing correctly, also been here since the begining...
-Fixed issue with screen shots made from WDE not opening in some photo editors. (Thanks redink)





