The Dink Network

Updated File: WinDinkEdit 1.4 Beta 2 with source code

WC has updated WinDinkEdit to version 1.4 Beta 2. The source code can be downloaded here

You can see the new features, improvements and bug fixes on the comments page.

New Features/Improvements

-Added "Set Default Hardness For Tile" Basically will set your current hard tile (the hard tile that is pasted) to the current tile (the one you selected)
-Did alittle work on the Hard Tile Editor to make it run faster (reports of slowness...)
-Changed WDE to handle the auto save function alittle better. Should speed things up if you use autosave.
-Re-did hard tile mode so you can now copy/paste multiple hard tiles. (thanks redink)
-Reverting to default hardness now works with multible hard tiles selected.
-Re-did a few of the right click menu's to allow for some easy access if you forget the short cut keys
-Added "Transform Hard Tile" This little function allows you to change a tiles entire hardness to either (low/water, hill/high, or unknown).
-Added Progress control that shows you the progress when updating the minimap.

Bug Fixes:

-Not Really a bug, but it sucked. If anything in the left part of the frame is selected, the keys would not work for the main map, this is now fixed.
-Fixed a new d-mod creation bug (Thanks to kyle for not knowing how to do so )
-Fixed bug that would crash WDE if you tried to add more than 50 frames per sequence. (Thanks to dukie for being a idiot and trying to add 53 frames )
-Fixed hover hardness so it will not only show the hardness that is on that current screen (thanks redink)
-Fixed bug in the "Fill polygon hardness engine" (hold shoot and click in hardness mode, you will see), this has been around since gary added it, and I just now noticed.
-Fixed problems with undo sequence for the "Fill polygon hardness engine" not undoing correctly, also been here since the begining...
-Fixed issue with screen shots made from WDE not opening in some photo editors. (Thanks redink)