The Dink Network

New Patch: As Good As Eternity Patch 2

Patch 2 for As Good As Eternity fixes a ton of bugs, listed in the comments page.

New Fixes:
1. Map 98: Half tree is missing OK. done.

2. Map 65: The tree in front of the movable rock cannot be burned, and Dink cannot get to the place where he can push the rock without the tree-pass. However if Dink tries to burn the tree, the tree would lose its hardness anyway. Same problem in map 228. Fireball script does it... done. For unburning trees also. Done. Also this may have caused the stuck-between-the-trees problem.

3. Inside the treasure cave accessed from Map 65: One chest gives fireball magic. I don't see any reason why Dink would miss the fireball magic from the water woman. She may be dead - so no fireball? Let Dink have it anyway

4. Inside the treasure cave accessed from Map 65: Although the screenlock is activated, Dink can still leave the cave without killing that bonca because the warp function won't be locked. OK. Done.

5. You cannot get 2 bottles of water now, but it seems to me that you have the script wrong. Dink can refill "live" water, but the words about "refill the bottle" came from "dead" water spring. You can refill both bottles.

6. I don't know what the use of dead water is. It seems to me that Dink can't use it after he kills his step mother. If there is no way for Dink to use it, it might be better to give player a way to get rid of the dead water. It's useful, believe me.

7. Every time when Dink tries to talk to a moving person and if a choice menu comes up, that person is still moving until you choose a chat option. Sometimes it's kind of annoying. OK - done

8. If Dink killed the woman guarding the dead and live waters, the woman would come back alive again. She's invincible now. But why kill her?

9. If Dink steals the water and arms it, it would literally tell Dink that's live water (You have 9 drops of live water..). Then why bothering to say "which is dead water"? Debugging string - deleted now

10. If Dink steals the dead water and gives it to step mom, she asks water. Dink should say something here to make the conversation better. Agreed.

11. If Dink steals the dead water, gives it to mom, then goes back to the inner room, he would hear some conversations between stepmom and mirror. If Dink is stupid enough to go back to the room and tries to ask stepmom about them, stepmom does not talk at all and just hurts Dink if Dink is near her. Should make it better here. OK.

12. And every time Dink goes back to his house (without going to warn that witch in the forest), he would say again the same words just like he did right after he heard his stepmom's secret talk. OK - just once now.

13. After you broke the fence in map 261, you went to map 229. The half fence was still there. Screen match thing... Shifted the fence to have it in one piece.

Also fixed some hardness holes in the map.