Reply to dPlay v0.50 Beta Released
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Well, I've updated dPlay to v0.50. I also updated the dPlay D-Mod to take advantage of the new scripting features.
What's new in this release? I'm glad you asked:
* dPlay Scripting Support. Its a simple scripting language, that supports 'if' statements along with 'for' and 'while' loops, along with the standard variable stuff (+=, ++, etc.) Non-integer variables are not supported just yet.
* Debug mode.
* New commands: delete_save and debug.
* Readme File.
* Source Code (written in the greatest language of all time, Perl) is included.
If you find any bugs, or if you have any suggestions, please let me know. I think I found one bug... I couldn't extract a variable I knew was in a save game... weird.
Oh, and if you want to see more information on dPlay, check the original message board post, along with my Blog entry.
What's new in this release? I'm glad you asked:
* dPlay Scripting Support. Its a simple scripting language, that supports 'if' statements along with 'for' and 'while' loops, along with the standard variable stuff (+=, ++, etc.) Non-integer variables are not supported just yet.
* Debug mode.
* New commands: delete_save and debug.
* Readme File.
* Source Code (written in the greatest language of all time, Perl) is included.
If you find any bugs, or if you have any suggestions, please let me know. I think I found one bug... I couldn't extract a variable I knew was in a save game... weird.
Oh, and if you want to see more information on dPlay, check the original message board post, along with my Blog entry.