Reply to Re: PSP Dink - new version
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I could squeeze some 3-4MB additional RAM, this should help!
- the full version (53MB)
- the updated EBOOT.PBP (2.3MB)
The sound system is still pretty resource-hungry due to the way I implemented rate conversion on top of SDL_mixer (which does not do that on standard) and also because the PSP sound card only accept CD-quality (44100Hz) samples. We need to find a way to fix this. It's only a few MB but on PSP1 those MB are a rare thing (FreeDink currently starts with only 18MB to store all graphics and sound resources, and there's no virtual memory..)
- the full version (53MB)
- the updated EBOOT.PBP (2.3MB)
The sound system is still pretty resource-hungry due to the way I implemented rate conversion on top of SDL_mixer (which does not do that on standard) and also because the PSP sound card only accept CD-quality (44100Hz) samples. We need to find a way to fix this. It's only a few MB but on PSP1 those MB are a rare thing (FreeDink currently starts with only 18MB to store all graphics and sound resources, and there's no virtual memory..)