The Dink Network

Reply to Fading Down and Up

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
February 12th 2009, 01:54 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
fade_down();
freeze(1);
wait(1250);
say_stop("text", 1);
sp_x(&dbotm, 200);
sp_y(&dbotm, 35);
sp_x(1, 250);
sp_y(1, 35);
wait(1500);
say_stop("`%text.", &dbotm);
wait(250);
say_stop("text", 1);
wait(500);
say_stop("text", 1);
wait(250);
say_stop("text", 1);
wait(750);
&player_map = 621;
sp_x(1, 555);
sp_y(1, 120);
wait(500);
&strength = 0;
&defense = 0;
&magic = 0;
sp_nodraw(1, 1);
int &fall = create_sprite(555, 120, 0, 44, 6);
int &steve = create_sprite(80, 110, 0, 383, 1);
load_screen(621);
draw_screen();
wait(500);
say_stop("`0text", &steve);
wait(750);
fade_up();

Should this work? Because it doesn't. And I can't find anything wrong with it.