Reply to Fading Down and Up
If you don't have an account, just leave the password field blank.
fade_down();
freeze(1);
wait(1250);
say_stop("text", 1);
sp_x(&dbotm, 200);
sp_y(&dbotm, 35);
sp_x(1, 250);
sp_y(1, 35);
wait(1500);
say_stop("`%text.", &dbotm);
wait(250);
say_stop("text", 1);
wait(500);
say_stop("text", 1);
wait(250);
say_stop("text", 1);
wait(750);
&player_map = 621;
sp_x(1, 555);
sp_y(1, 120);
wait(500);
&strength = 0;
&defense = 0;
&magic = 0;
sp_nodraw(1, 1);
int &fall = create_sprite(555, 120, 0, 44, 6);
int &steve = create_sprite(80, 110, 0, 383, 1);
load_screen(621);
draw_screen();
wait(500);
say_stop("`0text", &steve);
wait(750);
fade_up();
Should this work? Because it doesn't. And I can't find anything wrong with it.
freeze(1);
wait(1250);
say_stop("text", 1);
sp_x(&dbotm, 200);
sp_y(&dbotm, 35);
sp_x(1, 250);
sp_y(1, 35);
wait(1500);
say_stop("`%text.", &dbotm);
wait(250);
say_stop("text", 1);
wait(500);
say_stop("text", 1);
wait(250);
say_stop("text", 1);
wait(750);
&player_map = 621;
sp_x(1, 555);
sp_y(1, 120);
wait(500);
&strength = 0;
&defense = 0;
&magic = 0;
sp_nodraw(1, 1);
int &fall = create_sprite(555, 120, 0, 44, 6);
int &steve = create_sprite(80, 110, 0, 383, 1);
load_screen(621);
draw_screen();
wait(500);
say_stop("`0text", &steve);
wait(750);
fade_up();
Should this work? Because it doesn't. And I can't find anything wrong with it.