Reply to Re: Strings in Dink
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Huh? There's several DMODs where you input strings. Outputting is easy enough when you have a font where all characters are of the same width. The only hard bit is getting everything to line up, say if you wanted someone to say "Hi <NAME>, how are you?". But if you wanted to just say the name on a line on its own, it's very possible to write a function that does that. A function that allows you to print the string inside more text is a little more difficult, and would require the coder to count how many characters before and after, but should be possible too.
A cool way is to have an external program that reads a particular save file and updates all the scripts with the strings. Then you could have say("Hi <NAME> !!",¤t_sprite)..
I think I've written about this here previously.
A cool way is to have an external program that reads a particular save file and updates all the scripts with the strings. Then you could have say("Hi <NAME> !!",¤t_sprite)..
I think I've written about this here previously.