Reply to Re: Time for fade_down?
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Hey,
1.07 8bit: it's designed to fade down during 1000ms; if the computer is too slow, the fade will be incomplete (semi-dark)
1.08 8bit: it's designed to take 500ms
1.08 true-color: it's designed to take 400ms (coded differently)
However, one of the values (i.e. fps_final) used to determine the time may be "adjusted" depending on your computer speed, so this may vary. Typically if you have a very fast computer (able to refresh the dink screen in < 12ms) the fade will go faster because of a miscomputation. Similarly if the computer is too slow and refreshes less than 15 FPS (more than 70ms), the fade will take longer.
1.08 FreeDink: takes 400ms
Note that the fade_up() time is different.
1.07 8bit: it's designed to fade down during 1000ms; if the computer is too slow, the fade will be incomplete (semi-dark)
1.08 8bit: it's designed to take 500ms
1.08 true-color: it's designed to take 400ms (coded differently)
However, one of the values (i.e. fps_final) used to determine the time may be "adjusted" depending on your computer speed, so this may vary. Typically if you have a very fast computer (able to refresh the dink screen in < 12ms) the fade will go faster because of a miscomputation. Similarly if the computer is too slow and refreshes less than 15 FPS (more than 70ms), the fade will take longer.
1.08 FreeDink: takes 400ms
Note that the fade_up() time is different.